const auto &foo = something(args);
…
other_thing(foo);
Depending on exactly what you’re doing and what type something(args) returns, this can be entirely correct and idiomatic. In other circumstances it accesses a reference after its lifetime.One can debate whether the const belongs there and how many &’s to use, but, unless something has changed dramatically in the last couple years (I’ve been focused on things that aren’t C++), there is no answer that is universally safe and efficient.
const auto &ref = v[0];
v.push_back(42);
cout << ref;
That works fine until push_back reallocates out of place, at which point you may start to notice that it’s actually UB.Rust will not permit this problematic usage. GC languages tend not to offer this pattern — you can reference a boxed vector element with different semantics than the above C++ code, and you mostly can’t reference an unboxed element. C++ lets you do things like this but has little ability to statically verify correctness.
(Doing the above maneuver with a vector is a bit silly: it saves typing, and indexing a vector is extremely fast. With a map, though, indexing is not so fast, and keeping an iterator or a reference around may be a big performance win. At least if you keep an iterator around, dynamic checkers have a better chance of noticing errors.)
Some times it can be pretty indirect: eg if the ref ends up pointing into some std container then it might need invalidated by making an otherwise unrelated change to the container.
“In C++ it’s harder to shoot yourself in the foot, but when you do, you blow off your whole leg.”
A C++ program with UB is just buggy. Same as a java program with bugs. The program does something you don't want it to do. That's what a bug is. The compiler isn't going to maliciously introduce code that you didn't write to order pizzas.
Compare mutating a container in a way that invalidates a live iterator: in java it's a specific exception that you can read on stack overflow, and in C++ it's just a use after free that might still appear to work correctly a random percentage of the time.