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Re:Google I/O 2021 by achow on Tuesday May 18, 2021 @03:09PM (#27199509)
Interesting thing is that they don't show the participants touching the glass pane 'separating' them, whereas for that kind of situation it would be very very natural thing to do.

I guess the imagery would distort/degrade real fast when you start reaching out towards the glass pane (you would be out of camera's FoV), and that would break the magic.

Re:Google I/O 2021 by Smaug123 on Tuesday May 18, 2021 @03:48PM (#27200082)
I agree with everything you've said except for "and that would break the magic". We've already seen proofs of concept of "how natural does this kind of thing seem", in Star Trek and so on, and I can easily imagine not even noticing this kind of user error after a couple of minutes. Even if the screen burst out in simulated blue sparks when the person on the other end reached past the camera, I think that… probably doesn't break the immersion?

You "just" need conversation to be truly real-time, seriously low latency, and with really good audio and visual quality. Once you've got those, I can easily imagine crossing the threshold where you're speaking through a magic pane of glass rather than into a screen. Think of how you might find interacting with a literal magical artefact that did this.

Re:Google I/O 2021 by Laremere on Tuesday May 18, 2021 @03:57PM (#27200199)
I can't quite tell if they're doing this in the video, but you can project things out of a 3d display. You just have to avoid the object touching the sides of the screen. With that, you could have participants feel like their hands are in the same place without hitting glass.
Re:Google I/O 2021 by nebari on Tuesday May 18, 2021 @03:53PM (#27200156)
You can see a bit of the visual degradation and artifacts when reaching toward the 'screen' in the video at 1:46/1:50, as the woman with a baby on her lap reaches her palm toward the screen.