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Re:Tetris for Game Boy Gets Online Multiplayer by hatsunearu on Monday May 17, 2021 @02:21AM (#27180544)
Yeah, I think if you did the "dumb" approach of simulating SPI bit-for-bit (or byte by byte, etc) over networking it will quickly break down (like, you'd have to pause the emulation while the packets roll in...?)

I think their approach of understanding how the protocol actually works and making a latency tolerant networking layer on top of it might work for pokemon (assuming the pokemon game code allows this)

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