Re:Apple tries to get Epic to admit there's porn on its store
by johnnyanmac on Thursday May 13, 2021 @05:10PM
(#27147516)
>Once upon a time when EA pulled their games off Steam there was much less controversy as people understand that EA has the right to make any business decision for their first party games.
we saw very different reactions back then. Most of it may have been existing unrest over EA, but I wouldn't downplay the reaction back then.
> However things are quite different when Epic decides to waltz in at the last minute and scoop games from other store fronts because they can outspend others.
I don't see the difference outside of it more immediately inconveniencing you with a title you care about more.
And I don't understand when the contractor became the sole fault over an agreement on 2 parties. I doubt epic is holding people agreeing to terms under duress.
> Has Apple every turned down an app submission because the same software is being offered on Android?
- if you made an app targeting IOS using native tools (to extract out the argument of "but X framework can target 10 platforms") and it was rejected, you're SOL on what to do with it unless you want to target the jailbreak homebrew market.
- If you made an app targeting Android using native tools and it was rejected, you can still sideload it or use a few other stores out there to publish it.
- if you made an app targeting Steam and it was rejected, you have the entire windows ecosystem to deploy your app on. Including hosts like Itch.IO if you don't want to spin up your own server.
I see epic just like Steam. It's their rules on what to accept or not. I care less about the rulings than the ability to have a plan B if they decide to not host the app. Which apple has practically zero option of.
we saw very different reactions back then. Most of it may have been existing unrest over EA, but I wouldn't downplay the reaction back then.
> However things are quite different when Epic decides to waltz in at the last minute and scoop games from other store fronts because they can outspend others.
I don't see the difference outside of it more immediately inconveniencing you with a title you care about more.
And I don't understand when the contractor became the sole fault over an agreement on 2 parties. I doubt epic is holding people agreeing to terms under duress.
> Has Apple every turned down an app submission because the same software is being offered on Android?
- if you made an app targeting IOS using native tools (to extract out the argument of "but X framework can target 10 platforms") and it was rejected, you're SOL on what to do with it unless you want to target the jailbreak homebrew market. - If you made an app targeting Android using native tools and it was rejected, you can still sideload it or use a few other stores out there to publish it. - if you made an app targeting Steam and it was rejected, you have the entire windows ecosystem to deploy your app on. Including hosts like Itch.IO if you don't want to spin up your own server.
I see epic just like Steam. It's their rules on what to accept or not. I care less about the rulings than the ability to have a plan B if they decide to not host the app. Which apple has practically zero option of.