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Re:Show HN: I wrote my own RTS game engine in C by visualradio on Wednesday May 12, 2021 @10:03PM (#27137634)
The more relevant issue is whether or not it preserves backwards compatibility. It is possible for their compiler to continue to consume existing ANSI C and C99 header files and source code, without requiring the programmer to manually write FFI bindings and wrappers to call regular C functions as is the case in many other high-level languages, and also without adding as many features as C++.

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