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Re:Show HN: I wrote my own RTS game engine in C by markus_zhang on Wednesday May 12, 2021 @06:54PM (#27136163)
How about we setup a plan to develop something similar and stick to it for a few months and see what happens?

I mean this is definitely a piece of gem, but nothing is exactly high tech or hugely difficult. And if you don't think you can make it, you can lower the target and create a, say, a 2d rpg engine that emulates Ultima IV or Pool of Radiance, those pioneers of modern RPG. For art assets you can use free resources or purchase inexpensive ones.

I really think that's achievable for pretty much every programmer. After all in some universities they give you a similar task as a project for advanced game programming classes.

And then you go from there, polish the game and make it fun to play.

Re:Show HN: I wrote my own RTS game engine in C by markus_zhang on Wednesday May 12, 2021 @08:59PM (#27137219)
To clarify, I'm not saying that the RTS of OP is similar to a university project. I'm speaking about the watered down 2D RPG engine.