Re:Show HN: I wrote my own RTS game engine in C
by markus_zhang on Wednesday May 12, 2021 @08:59PM
(#27137219)
To clarify, I'm not saying that the RTS of OP is similar to a university project. I'm speaking about the watered down 2D RPG engine.
I mean this is definitely a piece of gem, but nothing is exactly high tech or hugely difficult. And if you don't think you can make it, you can lower the target and create a, say, a 2d rpg engine that emulates Ultima IV or Pool of Radiance, those pioneers of modern RPG. For art assets you can use free resources or purchase inexpensive ones.
I really think that's achievable for pretty much every programmer. After all in some universities they give you a similar task as a project for advanced game programming classes.
And then you go from there, polish the game and make it fun to play.