Absolutely not; but the web has became the behemoth it is through an absurd amount of money and engineering work. Chrome (well, Chromium) has 34 million lines of code now[1].
If we assume any competing universal GUI platform will need a similar amount of engineering effort, there's a very small list of companies in the world who have the resources to fund an effort like that. And Apple, Microsoft and Facebook have very little strategic incentive to care. (React Native notwithstanding). Google is trying with Flutter - but we'll see.
I wonder if maybe the the right direction is up. WASM is already supported by all major browser engines. I'd love to see a lower level layout & rendering API for the browser, exposed to wasm. We could do to the DOM what Vulcan did to OpenGL. And like opengl, if it was designed right, you should be able to reimplement the DOM on top in (native wasm) library code.
Then the universal GUI of the future could be the gutted out shell of a web browser (we'd just need wasm + the low level layout engine), running libraries for whatever UI framework you want to use, written in any language you like. A UI environment like that would be small, portable and fast.
[1] https://www.openhub.net/p/chrome/analyses/latest/languages_s...
I really don’t want to do that again.
I don’t think we should get rid of the common UI elements (if anything we need more of them & better APIs for them). But what Google docs, and flutter seem to really want is a simpler, more primitive way to create a layout out of those UI elements. Buttons and scrollbars are great. We need something more primitive than the DOM and CSS. Houdini is a solid start here.
Then again, we got wasm, and that feels like a miracle in itself.
For whatever reason, Google invests hundreds of millions each year into chrome, and trusts their engineers’ leadership on how to make it succeed. The question in my mind is if browser engineers themselves decide to push in this direction.
First, because it's more like OpenGL 3 (add more powerful APIs) than Vulkan (clean room design).
Second, it seems mostly abandoned. The page you cited lists multiple sub-proposals that have "No signal" even from the Chrome team. All mentions of Houdini I can find on developers.google.com are from 2018. I can't find anything about Houdini integration with WebAssembly, which is what I'd expect if development was ongoing.
Overall, I'm seeing everything I would expect to see in the timeline where Mozilla has no intention of ever implementing Houdini, and Google has decided it's not worth pursuing beyond what's already implemented.
Electron apps have shown that you can use a browser's rendering engine to make high quality apps distributed on multiple platforms. They also have the benefit of persistence, filesystem access, hooks into native code should you need them (not WASM - mind you), you can implement true multithreading and explicit SIMD optimizations. You don't have memory limitations, and you don't have to worry about browser sandboxing, malicious or well intentioned extensions that break the experience, etc.
The browser is not the same platform as electron. I would guess that Google Docs would function much better in electron than on the web.
That isn't really true, Electron is basically a thin veneer over the Chrome browser, with NodeJS tacked on the side. Just take a look at the source code.
> Electron apps have shown that you can use a browser's rendering engine to make high quality apps distributed on multiple platforms.
Electron has shown that you can use a re-skinned browser and NodeJS to ship applications on all platforms capable of running Chrome. That ranges somewhere between "acceptable tradeoff" and "absolute overkill", depending on the application.
> You don't have memory limitations, and you don't have to worry about browser sandboxing, malicious or well intentioned extensions that break the experience, etc.
You still do have almost all of the limitations of a web browser in your rendering code, and you have none of the features of the web browser outside of it. The bridge between the two is inefficient.
I think this is overly reductive. There was a technical problem driving some of this; namely - document collaboration sucked (to some degree still does).
Moving documents online was a tradeoff - making the editor web based solves a bunch of problems but causes some other ones; desktop based cloud backed editing didn't exist (not that it's perfect now) at a time when you could get useful collaboration done with web based editors.
I'm not saying this was the only thing going on, but reducing it to just "marketing" misses the mark, I think.
Is about right making the point that IMHO the desktop office processor is far from dead, actually I would imagine a comeback of desktop UIs because they are so much easier to get right, especially when you have complex forms (which all business software has) or custom GUIs (such as those in software like Blender, Photoshop, Lightroom, etc).
Question is did people really needed the collaboration feature so much, or as much as it was praised for decades... When it shows that source code (which IS one very important content) is being developed not collaboratively in real-time in the browser, but with the aid of various version control systems (CVS, SVN, GIT etc.) that is neither real-time, nor collaborative in the sense that Google DOX is.
So the whole collaboration thing is fun to have, great thing to demo, but perhaps not the killer feature.
Question is whether other features were more important and thus got implemented in the office packages. Such as enterprise integration capabilities and very powerful and well crafted WYSIWYG that is only possible with custom built engine.
Let's be honest - the most complex apps that is typically running on an average desktop OS is the browser and the word/spreadsheet processor. Back in the day the browser was not a VM and was not that complex. And as OpenOffice showed - this is not very easy to get right. As WPS Office (the Chinese office) showed - even if the presentation layer is fast/correct, it is not really that easy to (originally) come up with it nor integrate it with other enterprise services.
One may wonder whether MS Office was created to run best on Windows, or was it that Windows is made so to enable good run of MS Office and the integration of all this mandatory software that constitutes the modern enterprises... (again, trying to be as unbiased as possible)
This is a good point. I don't think realtime collaboration is so important, but multiple author collaboration is. And "track changes" is a sort-of good-enough solution, but painful.
I've had good luck collaborating on documents (research papers) using latex and source control, but that assumes (a) participants are comfortable with both and (b) the storage format is amenable to revision control. Most word processing doesn't work well like this because you can get the document into a broken state in ways that are hard to recover from, and many of the users have no mental workflow map for "source control"
TeX/LateX or orgmode/Markdown type approaches have an advantage here for complicated collaboration.
These days a lot of collaborative stuff is being done outside of spreadsheets and word processing docs, the lines are blurrier and the collaboration is broader. In the "old days" a wiki might have done the trick for this but people want richer environments too. Not sure what he answer really is.
Not being heavily biased by any vendor, but really, is there anything better than XAML to describe user interfaces, that is also cross-platform and does not have the burden of DOM? Please - share examples.