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Re:How Atari 2600 Game Pitfall Builds Its World by kgwxd on Tuesday May 11, 2021 @09:13AM (#27117645)
Pixel perfect hardware collision detection
Re:How Atari 2600 Game Pitfall Builds Its World by ddingus on Tuesday May 11, 2021 @10:59AM (#27118872)
And sprite / playfield priority. The cool, invisible room in ADVENTURE comes to mind.