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Re:How Atari 2600 Game Pitfall Builds Its World by matt_s on Tuesday May 11, 2021 @07:16AM (#27116633)
It would have been kinda neat to learn assembly programming with the concepts from the article. When I was in school it was a required part of the curriculum and seemed like a gate that weeded out students since people complained it was so hard. Context of what assembly was used for and could be used on might have helped students understand better. I found it easy, almost free-ing, since there were so few instructions to use.

There are some really innovative ways things were accomplished back then as pointed out in the article.

Re:How Atari 2600 Game Pitfall Builds Its World by kgwxd on Tuesday May 11, 2021 @09:30AM (#27117847)
8-bit Workshop[0] got me started on 2600 programming. I've since moved on to a local setup using Stella (emulator) and DASM (assembler), but it's a really easy place to start. The book advertised there is decent, but there are also some really good tutorials that can be found online, this one[1] is pretty popular.

[0] https://8bitworkshop.com/

[1] https://atariage.com/forums/topic/33233-sorted-table-of-cont...