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Re:How Atari 2600 Game Pitfall Builds Its World by selcuka on Tuesday May 11, 2021 @02:05AM (#27114741)
The procedurally generated universe in Elite [1] contained 8 galaxies and each galaxy had 256 planets. They were all generated from a single seed number.

Interestingly, they artificially limited the number of galaxies as theoretically they could have 2^48 of them.

[1] https://en.wikipedia.org/wiki/Elite_(video_game)

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