Re:How Atari 2600 Game Pitfall Builds Its World
by selcuka on Tuesday May 11, 2021 @02:05AM
(#27114741)
The procedurally generated universe in Elite [1] contained 8 galaxies and each galaxy had 256 planets. They were all generated from a single seed number.
Interestingly, they artificially limited the number of galaxies as theoretically they could have 2^48 of them.
Interestingly, they artificially limited the number of galaxies as theoretically they could have 2^48 of them.
[1] https://en.wikipedia.org/wiki/Elite_(video_game)