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Re:How Atari 2600 Game Pitfall Builds Its World by matheusmoreira on Tuesday May 11, 2021 @01:42AM (#27114607)
We're all so used to modern abstractions, libraries, data-driven engines, general solutions. We can afford them now. The developers of these old games couldn't, they were forced to do more with less. The results are absolutely fascinating. There's a certain quality that seems to have been lost over time as computing resources available to developers have improved.
Re:How Atari 2600 Game Pitfall Builds Its World by ASalazarMX on Tuesday May 11, 2021 @11:53AM (#27119646)
It would be surprising if those old game developers didn't have their own library of code, gradually perfected from game to game. That would have been their modern frameworks.