Re:A unified theory of low/no code and middleware
by devoutsalsa on Sunday May 09, 2021 @04:05AM
(#27094177)
I was recently looking at Bubble.io. The main reasons I didn’t like it was it didn’t have version control, it wasn’t easy to test, and the UI wasn’t that intuitive for the types of things I like to do. When I started thinking about it, I basically realized is that by the time one adds all the features I’d want, it’d no longer be a no-code tool. So as a developer, I’m not concerned about being replaced by a no-code tool, because it’s literally can’t be appropriate for solutions that require code.
Re:A unified theory of low/no code and middleware
by virtue3 on Sunday May 09, 2021 @04:09AM
(#27094196)
And I believe we've had a swing in culture of preferring the system/compiler to point out -possible- errors at the expense of "just working". Aka js -> typescript and c/c++ -> rust.
I do firmly believe that the subtle bugs of "this seems to work the way I intended" is far more nefarious.
Albiet this is something that can be aleviated with better tooling, which no-code stuff generally lacks (how do you debug your kizmit code?).
I remember spending many hours trying to debug what was going on with teamcity and just ultimately wishing I could get a fully dumped XML describing the config rather than going through every single damn menu item/config drop down. (I believe Tc only allowed a partial XML config of the current screen and not the whole build process).
Low/no code seems like they’ll eliminate some types of bugs but probably not the ones that really hurt (it does what I told it to do, but what I told it to do was non-sensical).