Re:Happy Hacking: Music Implementation in NieR:Automata (2017)
by vmception on Friday May 07, 2021 @09:51PM
(#27082894)
yeah, I really used to eat up the existential-but-unresolved-open-ended-philosophy nonsense as if it was the coolest thing ever.
Maybe teenagers today wouldn't find something "old" like the first FLCL or Evangelion appealing for a variety of reasons (I think those stand the test of time, but you tell me).
But right now I feel this onion-peel story telling for some pretty obvious tropes to be unappealling. There are so many design decisions that fall flat. I like the button mashing combat and fetch quests. I don't like doing it 2.5 times like Groundhog Day. I don't trust Square Enix to do anything right. That's certainly something that younger audiences wouldn't know about since Squaresoft used to be perfect. You know, maybe that hits the nail on the head, most of this is probably me judging Square Enix instead of just enjoying a raw experience. (but I would have the same gripes about this game from any other publisher, just likely giving it even less of a chance)
A great musical score is not news for a Square game. An article about cross fading to a pre-recorded 8-bit version of the same song is nice and interesting to see the behind the scenes, its also like the bare level of dedication I expect from Square.
And then the rest is
"here they go again with these PS2 graphics, come on Square, a lot of gamers in Japan don't even know about your Final Fantasy flagship series so you can at least put some budget to all your other IPs"
"look at that, you can blow off the clothes of the blindfolded lolita sex bots, way to go everyone wtf Square"
"a re-telling of the exact same game for Route B because of some design by committee nonsense, probably the same reason Nomura wound up putting that Kingdom Hearts dementor bullshit in the Final Fantasy VII Remake jfc"
Maybe teenagers today wouldn't find something "old" like the first FLCL or Evangelion appealing for a variety of reasons (I think those stand the test of time, but you tell me).
But right now I feel this onion-peel story telling for some pretty obvious tropes to be unappealling. There are so many design decisions that fall flat. I like the button mashing combat and fetch quests. I don't like doing it 2.5 times like Groundhog Day. I don't trust Square Enix to do anything right. That's certainly something that younger audiences wouldn't know about since Squaresoft used to be perfect. You know, maybe that hits the nail on the head, most of this is probably me judging Square Enix instead of just enjoying a raw experience. (but I would have the same gripes about this game from any other publisher, just likely giving it even less of a chance)
A great musical score is not news for a Square game. An article about cross fading to a pre-recorded 8-bit version of the same song is nice and interesting to see the behind the scenes, its also like the bare level of dedication I expect from Square.
And then the rest is
"here they go again with these PS2 graphics, come on Square, a lot of gamers in Japan don't even know about your Final Fantasy flagship series so you can at least put some budget to all your other IPs"
"look at that, you can blow off the clothes of the blindfolded lolita sex bots, way to go everyone wtf Square"
"a re-telling of the exact same game for Route B because of some design by committee nonsense, probably the same reason Nomura wound up putting that Kingdom Hearts dementor bullshit in the Final Fantasy VII Remake jfc"