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A comment on Blizzard has lost almost 29% of its overall active playerbase in three years. Parent comment
I think the immediate future is asymmetrical roles for humans.
For example, one side is playing FPS for a Kill/death ratio basically, the other side is a single person playing RTS for a win/loss ratio.
IE Mechwarrior team deathmatch. Team of multiple human FPS players against a single human MechCommander-with-basic-AI-team.
It'd give scenarios more flexibility and allow for human intelligence to combat the meta.
And allow the FPS people to get a 2 or 3 to one kill ratio.
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I think the immediate future is asymmetrical roles for humans.
For example, one side is playing FPS for a Kill/death ratio basically, the other side is a single person playing RTS for a win/loss ratio.
IE Mechwarrior team deathmatch. Team of multiple human FPS players against a single human MechCommander-with-basic-AI-team.
It'd give scenarios more flexibility and allow for human intelligence to combat the meta.
And allow the FPS people to get a 2 or 3 to one kill ratio.