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Re:Blizzard has lost almost 29% of its overall active player... by pizza on Wednesday May 05, 2021 @06:21PM (#27056561)
But they did address that a bit by re-adding open queue, also flex queue helps a little bit if say one day you wouldn't mind playing tank and then another day you just wanna go strictly dps. But I guess it should be fairly straightforward to expect people playing first person shooters to want to play mostly damage characters, and there's probably no easy queue-based fix for that.
Re:Blizzard has lost almost 29% of its overall active player... by ev1 on Wednesday May 05, 2021 @06:44PM (#27056769)
Yeah, but by the time they addressed it, it has already given everyone many, many repeated large reasons to move on from the game.

The worst part is/was (unsure if this has changed) that you are hard locked into specific hero categories even if you are queued as a full premade. Even when you are with a full team that is OK with swapping, you can't swap roles as needed. Incidentally, I played dps junkrat back when it was categorised as a defence hero. And the categories were decided and changed by Blizzard - Junkrat might have been the only defense hero I'd be willing to play, and now the only offense hero since they recategorised him - I would rather heal than play mccree, but there you have it

Re:Blizzard has lost almost 29% of its overall active player... by LanceH on Wednesday May 05, 2021 @11:33PM (#27058882)
Open queue is plagued with stacks of people queueing as tank/support to get easy wins. So one side rolls over the other in the majority of games.