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Re:Blizzard has lost almost 29% of its overall active player... by confidantlake on Wednesday May 05, 2021 @05:13PM (#27055914)
Nothing wrong with being a solid niche imo. Classical music will never sell as big as pop, but there will always be musicians and concerts keeping it alive on a smaller scale. No reason the same can't happen with RTS.
Re:Blizzard has lost almost 29% of its overall active player... by me_me_me on Thursday May 06, 2021 @06:20AM (#27061190)
But the industry wants all the money, and right now.

They are focusing on games that can monetize user-base actively via micro-transactions and subscriptions RTS games are not really capable of this.

Last example i can think of is CoH 2, which was disappointing and the 'pay to win' commanders drove me away from it quickly. Plus i think original CoH is much superior game in terms of balance and fun.

Re:Blizzard has lost almost 29% of its overall active player... by naravara on Thursday May 06, 2021 @09:41AM (#27063054)
Fighting Games have a smaller, but devoted niche that does well enough. The games are more expensive and they do seasonal or annual content pack releases that are also quite expensive, but the player base is devoted enough that they will pay. They make up for lack of volume with higher margins that their fans will support. I see no reason RTS can't go the same way.