Re:Blizzard has lost almost 29% of its overall active player...
by bcrosby95 on Wednesday May 05, 2021 @05:04PM
(#27055814)
> now there is just a full-stop end to your week.
Note that I don't think this stuff is casual friendly. As a casual, my problem with the way Blizzard does these systems is you want to do something every day/week/etc.
Quite frankly, it turns the game into a chore. It tells me that not only how much time I spend, but also when I spend that time significantly impacts my rate of advancement.
Disclaimer: I haven't played Shadowlands at all.
Re:Blizzard has lost almost 29% of its overall active player...
by AlexandrB on Wednesday May 05, 2021 @05:29PM
(#27056055)
Yeah, this sounds very mobile-gamey. Systems like this tend to start feeling like a job you have to do when you're not in the mood to play them. My preferred casual style of binge-rest-binge would not not be well-served.
The latest systems encourage time sinking less than they did in Legion, where there were infinite diminishing returns for playing, now there is just a full-stop end to your week. Legion was the most abusive expansion with regards to a player's time. The latest expansion fixed a lot of that for me and others, but it isn't enough to keep me sustained.
WoW Classic actually kept me enthused and is extremely enjoyable, however if you were on a streamer server, there were artificial queues for ages and it was exhausting living around a queue when trying to be competitive at that top tier of play.
If TBC fixes that (doesn't have the queues at release), I will be a lot happier with it.