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Re:Blizzard has lost almost 29% of its overall active player... by Ekaros on Wednesday May 05, 2021 @04:38PM (#27055450)
Or maybe Overwatch does not have staying power. It is quite interesting how CS still has million daily players... And they don't do that much either in terms of new content.
Re:Blizzard has lost almost 29% of its overall active player... by tmpz22 on Wednesday May 05, 2021 @04:50PM (#27055632)
Overwatch queue times are still pretty good outside of Masters+ competitive play (remember most players are quick play or Diamond and below). I'm fairly certain overwatch 2 and beyond will be just fine barring some massive screw-up. The main problem with OW was how much money they blew on the Overwatch League and E-sports partnerships - hundreds of millions of dollars invested and the top talent keeps leaving because they are miserable.
Re:Blizzard has lost almost 29% of its overall active player... by alasdair_ on Wednesday May 05, 2021 @07:28PM (#27057243)
>and the top talent keeps leaving because they are miserable

Can you expand on this please? Why are things so bad?

Re:Blizzard has lost almost 29% of its overall active player... by tmpz22 on Saturday May 08, 2021 @12:31AM (#27083894)
Three main factors:

* Work/life balance is fundamentally broken for most E-sports players (in all games). Bad habits like playing/streaming 6+ hours after 7+ hours of practice/scrimmages, terrible diets like 100% uber eats + pounding energy drinks, and finally the stress and anxiety of performing what the internet community breathing down your neck. Many E-sports players have never lived on their own prior to moving out to team houses, and some of these individuals can barely take care of themselves - and it shows. Most players burn out within a year or two.

* Meaningful incomes are almost never provided via your salary or tournament winnings - the real money comes in through sponsorships and streaming revenues. Even though OWL has a generous minimum wage and provides housing allowances, top talent has consistently spurned six figure salaries for seven figure streaming salaries. Sinatra, XqC, Seagull, Harbleu, are some examples of top talent who chose not to sustain their professional e-sports careers.

* There's very few roster spots available and tier-2 teams that on paper are supposed to provide a career path into the league are openly considered a joke for most games.

Re:Blizzard has lost almost 29% of its overall active player... by jrockway on Thursday May 06, 2021 @12:29AM (#27059183)
Has making 17-year-olds move to a foreign country and work 12 hours a day 7 days a week ever worked well? That's what Overwatch League is.

The field is in its infancy, and some day the esports pros will negotiate like other professionals -- work/life balance, a big 401(k) contribution, and compensation commensurate with the fact that they'll be replaced by an 18-year-old when they're 22.

Re:Blizzard has lost almost 29% of its overall active player... by AlexandrB on Wednesday May 05, 2021 @04:47PM (#27055582)
It's pretty amazing how evergreen the CS formula has been considering how simple it is.
Re:Blizzard has lost almost 29% of its overall active player... by Ekaros on Wednesday May 05, 2021 @04:55PM (#27055703)
In games simplicity isn't a bad thing. Think of Chess or even more think of Go. A thousands of years old game, with two pieces/colours and very simple rules.
Re:Blizzard has lost almost 29% of its overall active player... by plandis on Wednesday May 05, 2021 @05:43PM (#27056184)
The last content added to Overwatch that wasn’t new character skins or balance patches was in April of 2020 when they added the last new character to the game. The last new non-death match map added to Overwatch was in 2019.

Correct me if I’m wrong but I think CS:GO has had like two big updates since like Q4 2020 alone.