Re:Blizzard has lost almost 29% of its overall active player...
by vsareto on Wednesday May 05, 2021 @06:05PM
(#27056418)
Doing the FPS + MMO integration was a risky step, but they get points for trying because that was pretty creative back in its time.
Like walking-in-stations, (now in Star Citizen and Elite: Dangerous) they seem to be pioneers back in the day but didn't get much credit for it because the execution was so important.
I'm fine with EVE having pay-for-skill points now because you were always able to buy accounts and that was actually scam-free. You'd need to buy a lot of PLEX back then to pay for one with real money though.
Re:Blizzard has lost almost 29% of its overall active player...
by ocdtrekkie on Wednesday May 05, 2021 @09:27PM
(#27058119)
I feel like CCP's vision is always ten times that of its capability. Walking in Stations would've been achievable for a larger, more funded studio. But CCP has never been able to put out something on that scope. (EVE itself is simple, in comparison to WiS, from a game development standpoint, and that took over a decade to get where it is.)
dust failed and it seems like CCP pivoted towards trying to monetize EVE Online harder. And it was already a fairly heavily monetized game (real-money trading was sanctioned even 15 years ago, the game basically required multiple accounts for high-level play, etc)