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Re:The Great Rewriting in Rust by zozbot234 on Tuesday May 04, 2021 @07:00PM (#27043927)
> But the UI thread can pretty wantonly read the compute thread's memory array to render it for graphics and may just get tearing like real hardware. ... How do I express that sort of arrangement in Rust's type system and make it actually safe and fast?

You can use atomic types with custom memory ordering, just like you would in C.

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