How many minutes per developer per day before that level of expenditure pays for itself inside 2-3 months?
Who cares? The premise is false, you can't buy it. There is no "fast tools" you pay for. Every decent shop got their devs an SSD at the first available opportunity because it paid for itself really quickly, cost you money _not_ to buy them. The very definition of a false economy was "no the devs aren't getting new shiny sportsmode SSDs for their boxes."
We all use gcc and clang (for relevant languages), for example because everything else you might pay for sucks a lot harder. Whatever the ideology you claim or deny. Intel literally damaged their customers' products to try to make themselves look better than AMD with theirs! They're a non-starter after showing themselves willing to do that but if you must, yes, their compilers still suck exclusively on intel more than gcc. How is microsoft's compilers standards chasing going? In the 21st century yet or /still/ not? (Oh come one, we're mostly there but for ... yeah). Compiling template heavy C++? Does developer time matter?
(But just quietly, terminals & cmdline tools feel a lot more productive than IDEs to me and I use both in differing circumstances).
If developers would love to spend thousands of bucks here and there, paid developer tools industry would flourish. But I think that it's even degraded compared to the past. I remember paid Delphi IDE and I remember paid components and that was a thing back then. I can't remember any popular paid React component right now, despite the fact that much more people are using React compared to Delphi.
Quantify important into how much you spend on your tooling.
Aside from some key bits of development software at the IC / board layout, almost everything a software developer needs is free, open source or cheap. Noone pays $1000 for an IDE anymore.