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Re:Writing web-based interactive fiction with Ink by WorldMaker on Thursday April 29, 2021 @09:09PM (#26988808)
Inform 7 progress has been "slowed" the last few years because a lot of work has been put into refactoring it to be more re-useful. Possibly not to the exact same extent as Ink has been to embedding in C#/Unity, though something resembling that has been part of the motivation.

The refactoring isn't necessarily making it "simpler" (especially compared to something like Puny Inform or even the people that have resurrected ZIL for the challenge of writing games with it), as it is defining a higher level object (world) model than just raw VM characteristics like Inform 6 or otherwise writing directly for a Z-Machine. But if it does reduce the coupling between stages of Inform 7 compilation it does offer some interesting tools for world building that Ink or Inform 6 can't quite offer.

A talk on some of the refactor progress and goals: http://inform7.com/talks/2019/06/14/narrascope.html

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