Re:Writing web-based interactive fiction with Ink
by Avshalom on Thursday April 29, 2021 @08:57PM
(#26988732)
It takes a few steps to get there but this is their own example game:
https://github.com/inkle/the-intercept/blob/master/Assets/In...
ETA:
here is a Cloak Of Darkness in Ink https://github.com/micabytes/mica-ink/blob/master/sample/clo... which can be compared to other languages http://www.firthworks.com/roger/cloak/
Re:Writing web-based interactive fiction with Ink
by mwcampbell on Thursday April 29, 2021 @06:07PM
(#26987428)
I'm happy to report that this Ink-based portfolio is accessible with a screen reader. I wonder if Inkle ever plans to switch to web technologies for their full-blown games, instead of embedding Ink in a game engine.
Re:Writing web-based interactive fiction with Ink
by Zanni on Thursday April 29, 2021 @08:27PM
(#26988537)
I've got one up [0] at the Spring Thing Festival of Interactive Fiction [1] that's a pretty straight-forward example of Ink.
[0] https://www.springthing.net/2021/play_online/CopperCanyon/in... [1] https://www.springthing.net/2021/index.html
Re:Writing web-based interactive fiction with Ink
by kej on Thursday April 29, 2021 @06:30PM
(#26987602)
There are lots of examples of varying complexity on GitHub: https://github.com/search?q=extension%3Aink&type=code
(A few of those are false positives because someone made a personal scripting language called Ink, but most of them appear to be the interactive fiction from this article)
I want to show this to a friend and I think an example would help give them an idea of what's possible.
Edit: Someone wrote a "portfolio" for their personal website which is pretty cool https://news.ycombinator.com/item?id=26765367
If anyone has any narrative examples that would be ideal.