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Re:How Stardew Valley Bridged a Connection to My Grandfather by AnIdiotOnTheNet on Wednesday April 28, 2021 @09:52AM (#26969361)
The game starts with the player character stuck in a grey cubical and escaping to a small farming community of fantasy-level quaintness and rural charm. How is treating the game like an algorithm to optimize not perverse?
Re:How Stardew Valley Bridged a Connection to My Grandfather by andrewzah on Wednesday April 28, 2021 @09:56AM (#26969410)
People just play games differently. I like to keep the wiki open, but not go to lengths to min-max. My brother likes to min-max and be efficient as possible.

The beauty of games is that they allow different playstyles. I will say that Stardew tends to push towards min-max because time moves so fast. That's how I felt, anyway. Playing with a mod to slow down time about 25-30% made the game much less stressful.

Re:How Stardew Valley Bridged a Connection to My Grandfather by AnIdiotOnTheNet on Wednesday April 28, 2021 @09:58AM (#26969437)
I think you misunderstand my intent. It is not to say that there is anything wrong, per-se, with playing a game in a manner that is wholly contrary to its themes. However, that is, by definition, perverse.
Re:How Stardew Valley Bridged a Connection to My Grandfather by aigen001 on Wednesday April 28, 2021 @02:16PM (#26972362)
I think you might be looking for the word "ludonarrative dissonance"

"Ludonarrative dissonance is the conflict between a video game's narrative told through the story and the narrative told through the gameplay."

examples:

- Cyberpunk 2077 - Your character is dying of a virus and needs to quickly find a cure. Meanwhile youre doing a whole bunch of side quests that take a lot of in game time.

- Any RPG - Characters can be endlessly revived using items but die permanently in cut scenes.

- GTA4 - Main character is trying to leave their violent past behind them. Meanwhile you can blow people up with an rpg.

Re:How Stardew Valley Bridged a Connection to My Grandfather by andrewzah on Wednesday April 28, 2021 @10:31AM (#26969789)
"However, that is, by definition, perverse."

I don't think that's by definition wrong for stardew valley. That's your interpretation based on the intro. The developer might not find it perverse to play that way at all.

Re:How Stardew Valley Bridged a Connection to My Grandfather by specialist on Wednesday April 28, 2021 @10:47AM (#26969977)
Explaining irony is so meta.