There's support, and then there's that support being so flawless that its the same quality of experience you would get with a standard aspect ratio. Each of us has our own standard of what's good enough. Its working out for you but the people I game with that were using ultra-wide monitors switched back due to the number of issues they were having, as recently as last year. I did some research myself when I was upgrading my monitor and some of the games I played would have had issues so or me personally it wasn't good enough.
Another thing to consider is a lot of game content is designed with standard aspect ratios in mind, so whether expanding the viewpoint makes it better is going to be a personal standard. It will be interesting to see if UW monitors do become a standard in a couple of decades whether game developers start specifically making content that utilizes the extra space to offer something that isn't possible with existing games.
In the near future 16:9 8ks are going to be standard (too bad it won't be 16:10) but right now you can get a decent triple 4k monitor setup for half of what an 8k monitor costs.
IMO ultra-wide is great for productivity in a situational sense but it sucks for gaming and media consumption. Also getting proper support for ultra-wide to be standard is probably going to take another decade.
I think there's something to be said for each monitor being a separate entity. I think some people will still prefer multiple monitors over ultra-wide even when support for ultra-wide is a solved problem.
My personal setup now is a 28" 4k@60hz, a 32" 1440P@240hz as a primary and a 24" 1440p@144hz. I have my work computer, my desktop, a mac-mini, a switch, and a PS4 running off of them so having separate monitors is ideal for me.
Ultra-wides and super-ultrawides are cool, but IMO they aren't as practical yet.