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Re:Modern C++ Won't Save Us (2019) by kaba0 on Monday April 26, 2021 @07:36AM (#26941437)
How are they different? You have some primitives like a block, and meaning is given by users to a group of them. The program has to care only about the primitives.

(Of course making it performant, not rendering/“simulating” everything and the like is exceedingly hard, but it is true that it is more of a “closed world” as opposed to some other areas of software development.)

Re:Modern C++ Won't Save Us (2019) by flohofwoe on Monday April 26, 2021 @09:13AM (#26942158)
This type of "creative games" lets users combine basic building blocks in the same way a word processor application allows to write entire books by combining a a limited set of characters. The limitations of strictly linear games like Last of Us are not because of technological restrictions but because it's hard to tell a cinematic story while still giving the user complete freedom.