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Re:Godot 3.3 by IshKebab on Saturday April 24, 2021 @02:51PM (#26927352)
> There's a pretty big overhead even if you're not using any 3D features.

Graphics cards haven't had 2D acceleration for decades so you're always using the 3D features.

Re:Godot 3.3 by lewispollard on Saturday April 24, 2021 @05:51PM (#26928485)
Apologies for repeating my reply to the other comment, but I am interested in getting an answer to this question.

Is that true of eg, the graphics chip in an older android phone, that only supports gles2? That's mainly what I mean by that statement.