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Re:Apple’s M1 Positioning Mocks the Entire x86 Business Model by tobyhinloopen on Friday April 23, 2021 @04:54AM (#26912565)
Well GPU data structures aren’t always a power of two, right? There’s more than textures. For a fact, I know vertex count (vertex shaders?) and screen sizes (fragment shaders?) will rarely be exactly a power of two.

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