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Re:Cerebras’ new monster AI chip adds 1.4T transistors by jquery on Thursday April 22, 2021 @08:54PM (#26909902)
> We had a similar situation in gamedev circa 2003-2009. Practically every year there was a new GPU, which boasted similar architectural improvements.

You mean one of the most rapid periods of graphical improvement in history? Growth was just too breakneck to standardize for a bit.

Re:Cerebras’ new monster AI chip adds 1.4T transistors by MaxBarraclough on Friday April 23, 2021 @10:51AM (#26915296)
sillysaurusx's comment goes on to acknowledge that the major graphics libraries (OpenGL and Direct3D) did a pretty good job of abstracting away/indirecting away the architectural changes. As you indicate, the architectural changes were made for good reason, and translated to real improvements in performance/capabilities.

If AI acceleration chips aren't able to offer similar API standardisation/stability then it's not the same as what happened with GPUs, which was sillysaurusx's point.