I agree with this too.
This is because you know what Rust brings you compared to what you used in the past that cause you pain.
Unfortunately, some people that have difficulty learning Rust (or hear about it) focus solely on the learning process and not what they gain by learning it.
Learning a low-level language is inherently hard because there are more at stake, it is simply more complex. For people that work where dangling pointer, data-races, is never a problem, they are learning about the problem the same time they are learning about the solution (Rust's ownership concept), and I came from that place too.
Keil is a company that builds an IDE, compiler and debuging tools for microcontrollers. CubeMx is a configuration tool/code generator for STM microcontrollers. You comment makes no sense in regards to C language, unless you are saying that rust/cargo automagically does everything that Keil products and CubeMx do?
- `cargo install probe-run`
- `rustup add `thumbv8m.main-none-eabihf`
- `git clone some-template`
- `cargo run`
Low level drivers are usually handled using libraries of 2 general categories: Peripheral access crates (PAC) (mostly) auto-generated from SVD files; HALs that provide an abstraction over the PAC.
A month to get started sounds... intense, depending on the project. What drove (drives?) that? Let's say I want to do a simple project using STM32. Something simple that reads sensors, has a few buttons, and outputs to a display. I'd choose parts, put together a layout in a PCB design software, and order the boards, which arrive within 2 weeks. In the meanwhile, use a dev board as required. Find a driver for the sensor, screen etc if it exists. If not, write them using the datasheet. Use a HAL to take configure clocks and peripherals, write the control flow logic (Perhaps based on interrupts). For anything the HAL doesn't support, use the Reference Manual and the PAC to set the appropriate fields.
Setting up I2C might be something like this, using a HAL:
let mut scl = gpiob.new_pin(PinNum::P6, PinMode::Alt(AltFn::Af4));
scl.output_type(OutputType::OpenDrain, &mut gpiob.regs);
let mut sda = gpiob.new_pin(PinNum::P7, PinMode::Alt(AltFn::Af4));
sda.output_type(OutputType::OpenDrain, &mut gpiob.regs);
let i2c = I2c::new(dp.I2C1, I2cDevice::One, 100_000, &clock_cfg, &mut dp.RCC);Usually when developing a new platform for our products, I/we need to bring to life: SDRAM, LCD, touch controller, external flash for code and data, SD card + FAT32, USB, ETH, plus a bunch of other components (ADC, DAC, BT, other uC, latches,...) using the usual peripherals (UART, SPI, I2C, timers,...). Keil provides a good compiler and linker, fast JTAG debugger, RTOS and a bunch of middleware libraries (some are quality, some are lacking). While I dislike its IDE for writing code, it is a lot better than VS code for debugging purposes. It also supports flashing and erasing MCUs with internal and external memory, which sometimes requires special programming algorithms.
For us stability, tooling and good library support is the most important part of doing our job. Language follows from there. C and C++ have the advantage of the GNU/Linux ecosystem of open source to draw from and they map to the hardware almost perfectly. On higher level systems (Android, Linux) we use higher languages (with GC) which have even nicer tooling and better libraries for writing application code.
In Python, I'm likely to find a comparative mess of sparingly-documented documented third-party tools, dependency docs, and Stack Overflow posts.
Or, look at embedded, where C is considered a simple language. In C, it's not obvious how I'd start. Use something like Cube-MX or Keil? GCC? All the options are messy and tough to learn. In Rust, I clone a template repo, cargo-install 2 or 3 tools and targets, and `cargo run` to compile and flash.