Re:Godot 3.3
by enragedcacti on Thursday April 22, 2021 @08:37AM
(#26902036)
It seems as though this is kind of a common paradigm for game engines. Because the tech and/or best practices move so quickly, trying to lock in full backwards compatibility becomes a burden and thus engine devs fall back to "If you started your game on 3.x then it's probably best to stay there. Your next game can start fresh on 4.x"
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