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Re:Godot 3.3 by meheleventyone on Thursday April 22, 2021 @05:28AM (#26900620)
I’m not wrong just being more specific. All three engines frustum cull by default and all three do it at the level of the complete model. I said Unity and Unreal don’t frustum cull at the level of the individual triangle which was the factor the person I was replying to insinuated Godot lacked.
Re:Godot 3.3 by ganonm on Thursday April 22, 2021 @06:00AM (#26900836)
Apologies, misread your comment as "won't frustum cull by default".
Re:Godot 3.3 by meheleventyone on Saturday April 24, 2021 @05:59AM (#26923702)
No worries I can see how the original could have been more clear!