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Re:Show HN: I built a tool to generate triangulated art from... by clusmore on Thursday April 22, 2021 @02:31AM (#26899459)
This looks cool. It reminds me a lot of Primitive Pictures[0], coincidentally also written in Go, which supports other shapes besides triangles as well.

[0]: https://github.com/fogleman/primitive

Re:Show HN: I built a tool to generate triangulated art from... by rh12503 on Thursday April 22, 2021 @02:35AM (#26899483)
Thanks! One main difference from Primitive is that Primitive's shapes can overlap, while Triangula generates a triangulation.
Re:Show HN: I built a tool to generate triangulated art from... by yhoneycomb on Thursday April 22, 2021 @04:36AM (#26900301)
IMO both are cool but your method is way cooler!
Re:Show HN: I built a tool to generate triangulated art from... by jarek-foksa on Thursday April 22, 2021 @02:08PM (#26905912)
Also check out my web app Boxy SVG [1] which integrates both vectorization algorithms as "Triangulate" and "Primitivize" generators [2].

[1] https://boxy-svg.com/app

[2] https://boxy-svg.com/blog/9

Re:Show HN: I built a tool to generate triangulated art from... by JimDabell on Thursday April 22, 2021 @04:36AM (#26900304)
See also: SQIP, which uses Primitive: https://github.com/axe312ger/sqip
Re:Show HN: I built a tool to generate triangulated art from... by elb2020 on Thursday April 22, 2021 @08:32AM (#26901990)
I'm not familiar with Go, but is there anything in the language which makes it a particularly good fit for this type of problem?
Re:Show HN: I built a tool to generate triangulated art from... by rh12503 on Thursday April 22, 2021 @08:55AM (#26902187)
Not particularly, but Go is fast, compiles to small binaries, and supports multithreading with coroutines which works well for genetic algorithms.