Re:Dissecting the Apple M1 GPU, Part III
by shmerl on Monday April 19, 2021 @03:38AM
(#26860018)
I'm not sure what Turing completeness argument has to do with anything. Turing machine is also Turing complete. You are going to make GPUs like that.
We are talking about a simple fact - Apple don't care to collaborate on Vulkan, neither when designing their GPUs nor for their OS. I see no point to further argue about facts. And I see criticism of that as completely valid.
Re:Dissecting the Apple M1 GPU, Part III
by glaze on Monday April 19, 2021 @10:30AM
(#26863143)
Supporting both Vulkan and Metal in a game engine is not a huge task. I work in the games industry, my job is to implement and maintain graphics backends to a renderer engine, so I can speak from experience.
Re:Dissecting the Apple M1 GPU, Part III
by shmerl on Monday April 19, 2021 @12:37PM
(#26864724)
Huge or not, duplication of effort is a tax. And no, it's not trivial as you claim. Especially when some engine wasn't designed from the ground up to address these differences.
We are talking about a simple fact - Apple don't care to collaborate on Vulkan, neither when designing their GPUs nor for their OS. I see no point to further argue about facts. And I see criticism of that as completely valid.