Re:Chrome dev on WebGL security and Microsoft bullshit
by magicalist on Tuesday June 21, 2011 @05:39PM
(#2680545)
> It is for the reason I've mentioned before: XNA abstracts out pretty much everything. With XNA you're not programming to the metal anymore, which is unfortunately true with WebGL.
I have not followed silverlight development for some time, but looking at their documentation, they are using shaders written in HLSL under shader model 2.0. This is roughly equivalent to GLSL ES, which is what WebGL uses. As for the graphics functionality subset for mobile: that is exactly what OpenGL ES 2 was written for (with and by the mobile hardware vendors themselves). Hence the limitations on looping, dynamic indexing, etc.
I have not followed silverlight development for some time, but looking at their documentation, they are using shaders written in HLSL under shader model 2.0. This is roughly equivalent to GLSL ES, which is what WebGL uses. As for the graphics functionality subset for mobile: that is exactly what OpenGL ES 2 was written for (with and by the mobile hardware vendors themselves). Hence the limitations on looping, dynamic indexing, etc.