> Some engagements in EVE will literally involve thousands of players in the same system all interacting with each other in big groups
That's a tough workload. I guess it would appear in MMOs, bidding markets, wonder where else.
That's a tough workload. I guess it would appear in MMOs, bidding markets, wonder where else.
Some engagements in EVE will literally involve thousands of players in the same system all interacting with each other in big groups, so it becomes extremely important to be able to push a truckload of packets and events and process them with low latencies.