Re:Bevy 0.5: data oriented game engine built in Rust
by jamadazi on Tuesday April 06, 2021 @04:06PM
(#26716731)
Bevy is modular, in the sense that you can remove higher-level parts/layers if you don't want to use them.
For example, you could use only the Bevy ECS if you didn't care about the rest.
You could replace `bevy_winit` (window creation using the winit library) with your own alternative.
We have already an app with thousands lines of code and we need to render a game like experience on a just single page. We can achieve this with SpriteKit or SceneKit but we need something on android as well. So we are investigating a cross-platform tool.
The given iOS example on Github repository creates the window itself but it not possible for us.
edit: It looks like bevy uses winit for windowing and it doesn't support this. So winit is the blocker here.