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Re:Do games like Factorio or Eve Online sap the intellectual... by epivosism on Tuesday April 06, 2021 @11:35AM (#26713125)
You're so right. It's extremely strange how most replies here and on reddit take the "100% it's not a problem" stance. The real answer would require actually doing surveys of

1) the value, learning, and art generated by games 2) the cost, judged according to each individual player's own value system.

And then weighing the strength of each effect. Note that I am judging according to the individual's values, not my own. Example: the rate at which people say "I wish I could stop playing game X" or the rate they suffer regret after a play session, or a year after quitting playing. I personally am really glad I found factorio, but not very happy about my time playing diablo 2.

Surely there are hypothetical examples of games which could be created, or addictions conscious beings could be vulnerable to, which would force defenders of freedom to admit that it's at least conceivable that there are situations where "bad" things exist, which we'd be better off without. Not saying we are in that state now, or what we should do if it happened. Just pointing out that acting as if there are no costs at all isn't addressing the opponent's position, even though we know there are lots of people who claim otherwise.

Re:Do games like Factorio or Eve Online sap the intellectual... by sneak on Tuesday April 06, 2021 @12:31PM (#26713922)
It could be a huge problem and the correct response is still and always an immediate "let people do what they want".

If you want to educate people on alternatives, or offer treatment systems, or whatever, that's fine. But ultimately and finally you need to let people do what they want. Anything else is a consent violation.

Re:Do games like Factorio or Eve Online sap the intellectual... by jrm4 on Tuesday April 06, 2021 @01:02PM (#26714398)
A technically correct one, but perhaps not a useful one.

There is no inherent incompatibility between "very strongly challenging peoples' ideas and practices" and "violating consent."