Re:The Art of Assembly Language Programming (Linux edition) ...
by cageface on Saturday June 18, 2011 @11:01PM
(#2670056)
Professional audio apps use a lot of SIMD but almost always via compiler intrinsics. It's rare that somebody will actually drop down into raw assembly. Thanks to mobile you can't afford any more to assume that x86 is the only instruction set that matters so an extra shim via a library like iOS's Accelerate makes a lot more sense than raw asm.
Game engines still use a little assembly, sometimes a lot on the PS3, but often it's written with compiler intrinsics in C or C++. It also tends to be low level SIMD math code for physics, particles, audio or animation, which is stuff your average game programmer never touches.