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Re:WebOS OSE 2.10 by hmottestad on Monday April 05, 2021 @02:38AM (#26695961)
WebOS introduced the concept of cards for multitasking, and that you could swipe a card away to close the app. This is exactly his iOS implements multitasking today.

I also remember the really natural way that Palm let you ignore an phone call by placing the phone face down to silence a call you didn’t want to pick up.

Re:WebOS OSE 2.10 by bayindirh on Monday April 05, 2021 @02:40AM (#26695975)
Also the initial home screen paradigm is completely same as PalmOS, sans the categories.

Heck, even the notification screen and widgets screen is an evolution of the Today.prc from PalmOS days.

I need to play with my LifeDrive more. I miss that beast.

Also, Graffiti was the best on-screen ink implementation. Change my mind. :D

Fun fact: Palm's latest phone copies iWatch's user interface to a phone interface and makes it usable on a bigger device, it's both fun and awesome in so many levels if you ask me.

Re:WebOS OSE 2.10 by necovek on Monday April 05, 2021 @07:22AM (#26697618)
I can't remember exactly in what order UX concepts of Maemo/WebOS/Meego came in, but they all had the concept of cards, implemented slightly differently (eg. Nokia N9 and Pre 3 were both released-into-void in 2011 :)). It's amazing that such great products basically never got released (Nokia just sold-off the mobile division to Microsoft, and Pre 3, with Palm already owned by HP, was scrapped days before release).

I loved my Palm Pre 3 gotten off eBay (though I had to hack it to enable Serbian 3G connection, and I put together a Serbian Cyrillic keyboard layout too :): cards and swiping on the home button when editing text (to go left or right by a character or two) were monumental for me. Along with the full keyboard, the first (and last) time I didn't hate typing on a phone :D

Edit: it was probably 3G and not LTE at the time :)

Re:WebOS OSE 2.10 by sbierwagen on Monday April 05, 2021 @05:16AM (#26696848)
Apple also took about a decade to clone Palm's induction charger with magnetic alignment gadget.

A shame the first Pre was just unusably slow. Innovator's curse, as usual.

Re:WebOS OSE 2.10 by hajile on Monday April 05, 2021 @01:37PM (#26701992)
That was their own fault. No ndk when Qt literally shipped on the device. In addition, the QtWebkit and v8 versions were woefully out of date being slower and using more memory than necessary. They also seemingly didn’t optimize their Linux kernel or boot sequence either.
Re:WebOS OSE 2.10 by bayindirh on Monday April 05, 2021 @04:02PM (#26703899)
I think some of the problems could be traced to performance and power profile of TI OMAP. It was underclocked AFAIK. Probably due to too much heat or power or both.
Re:WebOS OSE 2.10 by sbierwagen on Monday April 05, 2021 @07:45PM (#26706155)
It was a widespread delusion. The original iphone didn't support native third party apps until iOS 2. For whatever reason, a bunch of people thought that web-only was the future for mobile.
Re:WebOS OSE 2.10 by numpad0 on Monday April 05, 2021 @02:51AM (#26696040)
Nokia had flip over to silence thing in Sirocco/Vertu phones for long time
Re:WebOS OSE 2.10 by capableweb on Monday April 05, 2021 @04:36AM (#26696614)
Going back even further, landline phones had a mechanical design that worked the same way, where you put down the phone part you held into the phone-part that was connected to the line ("screen down" into it) and the call would hang up.
Re:WebOS OSE 2.10 by hajile on Monday April 05, 2021 @01:38PM (#26702002)
iOS still turns cards view into a visual task killer instead of making it front and center. They also don’t have the powerful and useful card groups.