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Re:The ideology hiding in SimCity’s black box by sudosysgen on Sunday April 04, 2021 @03:56PM (#26692362)
That's the entire thing about ideology - you don't do it consciously, for most people the dominant ideology is the unknown knowns.

Video games are art. Adding crime in the way it was implemented is an artistic decision. Making crime dependent on policing instead of other, more realistic factors is also an artistic decision (and it's not true that police is the only way to handle crime from a gameplay perspective either). Balancing what exactly the sims are concerned about is also an artistic decisions.

Artistic decisions, especially when they seem obvious, are often ideologically motivated without someone even realising it, and this is both what the writer of Polygon was touching on as well as explicitly on of the things the author of Magnasantis was targetting.

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