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Re:OpenMW – open-source TES3 Morrowind reimplementation by onli on Friday April 02, 2021 @07:01AM (#26670466)
It's the always part of it. There is not a single abandoned cave I remember. In every single one there is a necromancer that died in an experiment and lived to wrote about it right till the moment the zombies turned against him, died an adventurer while writing his last words, ... It's cool if it's an occasional thing, that adds to creating a realistic world. If it's always, it breaks the immersion. It becomes clear they had a level enrichment team go through a list of every single location to add one of the same type of stories.

FNV did that way better - but okay, FNV did everything better.

Re:OpenMW – open-source TES3 Morrowind reimplementation by simion314 on Friday April 02, 2021 @07:37AM (#26670592)
I am not sure that are that many though, aren't more caves populated with bandits(makes sense) , crypts populated with undead or necromancers(makes sense) and ruins populated with treasure hunters(makes sense too). All those letters and journals add a bit of lore and most people do not read them anyway. From time to time you find unique characters though with unique stories and sometimes side quests.

There are a lot of issues with Skyrim, there are some very funny videos about it, but for me personally those quirks are not significant enough to complain.

Re:OpenMW – open-source TES3 Morrowind reimplementation by onli on Friday April 02, 2021 @07:46AM (#26670634)
> All those letters and journals add a bit of lore and most people do not read them anyway.

But that's just it: They don't add lore, they add noise. If this kind of story telling is done well and occasionally, then players would actually read those letters. You are right, here they don't, and that's not surprising if they are placed everywhere.