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Re:Voxel Space: Comanche's terrain rendering in less than 20... by jasonwatkinspdx on Thursday April 01, 2021 @01:08PM (#26663292)
No, it's a polygon renderer of some sort. But it is quite restricted. Each "world" is a sphere, and checking again in a youtube video, it looks to me like the sphere has a regular tessellation. It's dynamic though: some of the game mechanics raise or level hills. I'd guess they found a way to special case a lot of the rasterization given the spherical restriction. Kinda like how Descent based everything off intersections of a unit cube.

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