News for hackers. Stuff that matters.
Re:Voxel Space: Comanche's terrain rendering in less than 20... by moogly on Thursday April 01, 2021 @11:44AM (#26661959)
I don't have a source to back me up here, but IIRC, Magic Carpet used texture-mapped polygons.

Maybe fun trivia: James Schmalz trying to replicate Magic Carpet in pure assembly language and showing it to Tim Sweeney resulted in the embryo of UnrealEd and what later became the Unreal engine.

There are no comments on this comment yet.