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Re:Voxel Space: Comanche's terrain rendering in less than 20... by Delk on Thursday April 01, 2021 @11:06AM (#26661345)
I don't know, but based on a gameplay video it looks more like vector graphics to me. The terrain silhouette seems to have straight lines.

I don't know how they pulled that terrain rendering off with 1994 hardware. The limited rendering distance probably helps.

Re:Voxel Space: Comanche's terrain rendering in less than 20... by ahartmetz on Thursday April 01, 2021 @12:32PM (#26662717)
I seem to remember that Magic Carpet was a massive hardware hog and that it ran marginally well on the best you could buy in 1994. That was something like a Pentium 90.
Re:Voxel Space: Comanche's terrain rendering in less than 20... by burn_cycle on Thursday April 01, 2021 @12:59PM (#26663127)
>I seem to remember that Magic Carpet was a massive hardware hog

I'm not sure about that. A quick search shows that the (on the box) requirements were 33mhz 486, which seems to have been fairly reasonable for the time.