Re:Selection effects on dishonest behavior
by thatcat on Wednesday March 31, 2021 @01:15PM
(#26650025)
I think cheating is a response to a sort of exhaustion with a gamified system... Like when you get tired of going through the grind on Gran Turismo and you enter a cheat code so you can get the R8 without doing the 24 hour le mans.
When you shift to things that aren't gamified, such as project based education, I there is little to no "cheating" because cheating is an artifact of the game design.
When you shift to things that aren't gamified, such as project based education, I there is little to no "cheating" because cheating is an artifact of the game design.