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Re:Google collects 20 times more telemetry from Android devi... by dtech on Wednesday March 31, 2021 @04:17AM (#26644718)
> I doubt CP2077 would even have been released for those platforms if they had been properly tested in the first place

They were, Sony and Microsoft just believed CDPR when they lied about fixing it before release [1]

[1] https://screenrant.com/cyberpunk-2077-developer-cdpr-admits-...

Re:Google collects 20 times more telemetry from Android devi... by fogihujy on Wednesday March 31, 2021 @07:22AM (#26645848)
That just means it wasn't properly tested and that CDPR just said it was. :)

My point is that such debacles are going to be costly, not just for the developer, but for the platform owner as well.

Re:Google collects 20 times more telemetry from Android devi... by dtech on Wednesday March 31, 2021 @08:39AM (#26646469)
It was properly tested by the platform owners, and it was determined to be in an un-releasable state.

The mistake of the platform owners was to believe CDPR when they said they will have fixed all the found problems by release time.

Re:Google collects 20 times more telemetry from Android devi... by fogihujy on Wednesday March 31, 2021 @09:59AM (#26647378)
Fair enough. Not trying to make this a debate about CP2077 - I'm just pointing out that game bugs can have massive consequences for the platform owner and not just the game developer/publisher and that handling such consequences can be expensive. In other words, the originally mentioned $40k per patch might seem excessive, but can definitely be justified in cases where popular games break due to bugs. Imagine if CP2077 had been rendered unusable by a patch instead!