Re:Kinect for Windows SDK (Silverlight Required)
by sliverstorm on Thursday June 16, 2011 @09:18PM
(#2663938)
Can't you just be happy for a minute that they even released a public SDK?
Re:Kinect for Windows SDK (Silverlight Required)
by AdamTReineke on Friday June 17, 2011 @12:16AM
(#2664302)
The terms on the beta are pretty restrictive. It's better than nothing, but basically it's non-profit, educational stuff only. A little discouraging to start working with, especially when I couldn't find any concrete info about future commercial SDK.
Re:Kinect for Windows SDK (Silverlight Required)
by sliverstorm on Friday June 17, 2011 @02:37AM
(#2664595)
It's a beta for something they never even meant to make a pre-alpha of. They probably just don't want to be held responsible when a commercial user makes a fit over lack of support for bugs he found in beta software
Q:I know that other drivers and development software for Kinect are available on the Web. Can I use the Kinect sensor device with these other drivers or software instead of the SDK Beta?
A: No. Use of the Kinect sensor device is subject to its own warranty and software license agreement that allow you to use it solely in connection with an Xbox 360 or Xbox 360 S console. Only Microsoft can grant you the additional rights that you need to use the Kinect sensor device with a personal computer. Microsoft grants these additional rights in the SDK Beta license, but only for uses of the Kinect sensor device in connection with the SDK Beta. If you use the Kinect sensor with a platform other than Xbox 360, Xbox 360 S, or Windows (with the SDK Beta), you void the warranty you received when you purchased the Kinect sensor device.