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Re:D 2.096 and other news by Kranar on Wednesday March 24, 2021 @12:50PM (#26569750)
That's an excellent point actually. I think as a language D could work well for indie games but even there... if you're an indie developer do you go with D or with Unity (which uses C#)?

That said, in principle one could imagine a version of Unity that used D instead of C#, and I think that would be a pretty neat combination.

Re:D 2.096 and other news by p0nce on Wednesday March 24, 2021 @02:57PM (#26571497)
> if you're an indie developer do you go with D or with Unity (which uses C#)?

You would have to weight this choice against existing engines like Unity/Unreal/Godot vs custom. I released a game with custom engine in D once and what really mattered was that there was no market fit (and no sales). Choosing engine vs custom is a question that only exists if people materialize to play your game ; a lot of successful game shops are prototype-heavy or at least advise that strategy.

Re:D 2.096 and other news by bsdooby on Thursday March 25, 2021 @10:53PM (#26588311)
Funny, you say that: I just asked for D support for Unity a few days back on D's discord server...
Re:D 2.096 and other news by throwaway316943 on Sunday March 28, 2021 @07:21PM (#26615794)
Are custom language bindings a thing for Unity now?