Re:Duke Nukem 3D Mirror Universe
by dividuum on Friday March 19, 2021 @03:15PM
(#26517230)
I'm fairly sure portals in that case only refers to how the Build engine determined potentially visible areas. As far as I know there was no mechanism to seamlessly connect far-away parts of a map in that way. If there was, I'd be pissed, because I never used that to built my own maps and it would allow neat non-euclidean geometry (like in Antichamber) :-)
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Re:Duke Nukem 3D Mirror Universe
by captainmuon on Wednesday March 24, 2021 @11:55AM
(#26568856)
Yeah, you are right. I think the engine I recall was the successor of Genesis3D, some ActiveX-thing from WildTangent. Whole different beast. I remember making a Stargate using that feature :-D. Must have been around 2000.